Aviation Rules

Why do all German soldiers photographed in Normandy have their eyes glued to the sky, and why do they take the trouble to camouflage their vehicles under thick branches, or move only at night?

The answer’s simple… Fear!

If you like the sweet sound of Stuka’s dive-bombing  armoured columns, the song of twin machine gun bursts digging holes in infantry lines, or the concert of 250 kg bombs shaking the whole audience, then these aviation rules are for you.

https://www.devil-pig-games.com/dlm_download/heroes-system-aviation-rules/

This new version of aviation rules includes:
– A new and exciting mechanic with Bluff Order Tokens, rendering aircraft units out of range for a turn. Aircraft are thus protected for one turn, so that you can use them at that exact crucial moment!
– Tweaks to the Long Range penalty, increasing the survival rate of aircraft.
– Changes in how anti-aircraft units may fire at airplanes. You’ll want to field some powerful AA units to bring that Stuka down!


posted by yann the [09/04/2021]


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5 Comments on “Aviation Rules”

  1. avatar 5. Nagash1959 said :

    In the army building example the cost is listed as 55, shouldn’t it read “50”?

  2. avatar 4. Axe said :

    J’ai testé et ça tiens bien la route. Il est rare d’avoir un tir à 5+ pour toucher un avion. Mais ça peut suffire à détruire ce “véhicule ” aux effets dévastateurs. J’ai testé avec stalingrad, mais au dessus de la Normandie, les pièces de DCA vont être mortelles

  3. avatar 3. Molpov said :

    Évolutions à tester. Petite erreur dans la VF, le bandeau “Dans les nuages” est en anglais. “In the Clouds”

  4. avatar 2. manoi said :

    par contre le fait que le tir anti aérien est limité aux armes ayant la capacité rafale, est une bonne trouvaille.

  5. avatar 1. Axe said :

    Faudra tester ça. C’est un peu plus complexe. juste pour info le premier exemple pour le malus de vitesse à une erreur: 1 = (3-“2”)