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[DUST] counter errors?
[DUST] counter errors? Posted on [25/02/2016] à 09:59

I can't see any for sale on the uk ebay.


Maybe we could start a thread regarding custom made Dust/HoN tokens.

I don't know if that is legal, since both Dust and HoN is copyrighted.


/Kalle


[DUST] counter errors? Posted on [25/02/2016] à 17:39

Quote from kalin on [25/02/2016] à 09:59

I can't see any for sale on the uk ebay.


Maybe we could start a thread regarding custom made Dust/HoN tokens.

I don't know if that is legal, since both Dust and HoN is copyrighted.


/Kalle


As long as you are only making them for your own use, it is not an issue. The issue comes when you try to share them out into the world.


Member of the “Cult of the Inexisting New” – Thanks bartdevuyst

[DUST] counter errors? Posted on [25/02/2016] à 18:12

What about sharing possible HoN stats for Dust units?


/Kalle


[DUST] counter errors? Posted on [26/02/2016] à 01:23

Quote from kalin on [25/02/2016] à 18:12

What about sharing possible HoN stats for Dust units?


/Kalle


I am not sure what you mean, but if you mean me suggesting that unit X should have front armor of 6, then again, I am unsure we are doing anything wrong.


Member of the “Cult of the Inexisting New” – Thanks bartdevuyst

[DUST] counter errors? Posted on [26/02/2016] à 06:47

Yes, that is what I meant.

An example:

Hero X:

Basic Stats Unwounded Side:

Health: 1, flipped to dead side.

Movement: 4

Infantry Defence: 6

Infantry Attack: +0

Light Vehicle Attack: X

Heavy Vehicle Attack: X

Abilities Unwounded Side:

Assault +1

Scout 3

Flamethrower


Basic Stats Wounded Side:

Burning Corpse.


Point Cost:25


/Kalle


[DUST] counter errors? Posted on [26/02/2016] à 07:24

Works for me. Just don't forget the movement. =)


Member of the “Cult of the Inexisting New” – Thanks bartdevuyst

[DUST] counter errors? Posted on [26/02/2016] à 09:55

I got my Dust Tactics Revised Core Set yesterday, so now I can do some cam shots from above to get the silhouettes of the figures and paint it afterwards in a painting sw.


By the way I think there are more errors in the Dust pb, the officers(SGT..) are shown with the same number of soldiers as the groups. There are only one officer/team leader in a unit in both HoN and Dust.


/Kalle


[DUST] counter errors? Posted on [27/02/2016] à 03:11

Quote from kalin on [26/02/2016] à 09:55

I got my Dust Tactics Revised Core Set yesterday, so now I can do some cam shots from above to get the silhouettes of the figures and paint it afterwards in a painting sw.


Sounds like a great plan.


Quote from kalin on [26/02/2016] à 09:55

By the way I think there are more errors in the Dust pb, the officers(SGT..) are shown with the same number of soldiers as the groups. There are only one officer/team leader in a unit in both HoN and Dust.


In the UK Canadian INF Platoon they have "leader tams", the 3SUFFOLK REGIMENT in the UK Army box has "leader teams", and Easy Company from Gazette #3 has three Sgt Units just to name the ones I can think of. Adding NCO trait to a "fire Team" is used in HoN, but it does not make the team a "Hero" token or Officer token.


Member of the “Cult of the Inexisting New” – Thanks bartdevuyst

[DUST] counter errors? Posted on [27/02/2016] à 12:58

I just want to keep the squads as equal to Dust as possible 😉

Also Officers tokens in the HoN core box contains only one figure which fits well with the squads in Dust.

An example on HoN converted Dust squad:

"Recon Grenadiers" Aufklärer Sturmgrenadieren Squad

Unteroffizier (1 figure) (Officer)

Non Injured Side of the token

Health:2 Turn the token when injured.

Movement:3

Inf.Def:5/6 injured side

Inf.Att:+2/+1 injured side

Light Veh.Att:+1/+0 injured side

Heavy Veh.Att:X/X injured side

Abilities:

Order

Scout 2

Assault +2


Recon Grenadiers (3 figures) (Regular)

Non Injured Side of the token

Health:2 Turn the token when injured.

Movement:3

Inf.Def:5/6 injured side

Inf.Att:+2/+1 injured side

L.V.Att:+1/+0 injured side

H.V.Att:X/X injured side

Abilities:

Scout 2

Assault +2

Panzerfaust x3


MG48 (1 figure) (Heavy Weapon)

Non Ambush Side of the token

Health:1

Movement:3

Inf.Def:6

Inf.Att:+5

L.V.Att:+2

H.V.Att:X

Abilities:

Ambush

Machinegunner

Suppressive Fire

Scout 2


Point Cost for the whole squad: 70


/Kalle


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