Quote from Nostradunwhich on [21/12/2020] à 23:09
Quote from Nostradunwhich on [24/02/2019] à 22:56
Hmm. How about post your army list? Hard to give advice if we cannot see your intended battle array.
1st match:
Tactical Vorolanus + Rhino + Grenades + Predator
Telion + Predator annhilator
TOT: 485
Strategy: mechanized advance able to withstand incoming fire and unleash sure shots against orks.
AGAINST:
Uzdrakh + Tankbustas +è Lootas + Nobz + 2 killakans
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2nd match:
Tactical Vorolanus + h.bolter + rhino + b.Prabian
Assault Ixion + melta bombs
TOT: 485
Stategy: multiple attack vectors and melee marines to slay some orks
AGAINST:
Uzdrakh (kustom force field) + DeffDread (evil suns) + mek gun (bad moons) + Freebooterz (boss) + 2 killakans
_______________________________________________
The impression I got was that Astartes sorta have-one-trick pony to win: move the "metal box" containing the Tacticals at least two-thirds of the map, while orks have a full array of options to make it explode or to pin it down.
If rhino is destroyed (not a hard task!) then is gameover: marines have no chance to reach the warboss in good numbers to be a threat.
Also, it's very easy for the orks to deny victory turtling the warboss: 7 defence + 1(or2) terrain bonus + kustom force field….and maybe a card like the one that revives him when wounded or the "take a supprresion to deny a wound" cards.
I'm ok with "unbalanced" missions when playing for the narrative (and a campaign is narrative-first IMO), but giving the orks such an easy chance to sudden win the whole campaign was not the best choice.
Sudden victory should be reserved to the underdog, and orks are not the underdog here, I'm afraid.
For the ones who have won with the marines, how your game went?
PS: I haven't considered choosing scouts for they lack of fire-on-the-move (and this is a running mission) and the fragility of their dedicated transport.
Also orks have a good array of dakka-dakka units that are worth taking when defending and those would easily outgun scouts.
PPS: the only way I envision to invert the underdog situation would be a surprise strike with Drop Pods, but it's not an option (yet).
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