Quote from Afatman on [31/05/2020] à 23:13
Maybe I wasnt clear. I was suggesting everything with 6 or more armor would have modular damage (halftrack, puma, m8 and the like). everything with 7 or more movement could use Full Throtle (jeeps and bikes).
I'm really liking this idea. For the modular damage, I think we could use the Green damage set from Heroes of Black Reach:
1-2 = Immobilized
3-5 = 2 Suppressed Markers
6 = Destroyed!
Or Yellow:
1-2 = Immobilized
3-4 = 2 Suppressed Markers
5 = Primary Weapon Destroyed (i.e. the only weapon for light vehicles)
6 = Destroyed!
Full Throttle
A unit receives a Full Throttle marker when it moves 5 or more spaces during its Movement Action, without passing through the same space twice.
I think 5 movement spaces is too few, considering the M5 Stuart and Panzer Luchs heavy vehicles from the Core Box both have 5 movement. So maybe 6 or 7 movement would be a better number.
The following units also have 5 movement, and I'm on the fence about whether they should be able to get a Full Throttle marker:
* Der Tote (SoN – Core Box)
* Stormboys (HoBR – Core Box)
* Assault Marines (HoBR – Ultramarines Reinforcement)
These units have 5 movement, and feel it's fair for them to have a Full Throttle marker, although I think they should have more than 5 movement in the first place (they are flying super heroes!!):
* Captain Justice / Evil Anja (SoN – Guardians' Chronicles)
* Cougar Spirit (SoN – Shadow Hunters)
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