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Newbie questions
Newbie questions Posted on [28/03/2021] à 10:39

Quote from Nostradunwhich on [28/03/2021] à 03:36

You do realize you are not making it easy for other people to find answers to their questions… since the title of the thread has nothing to do with what we are currently talking about 😈



You're right, sorry about that. Will follow up with dedicated thread in case I don't find an answer in something which has been already posted.


Newbie questions Posted on [24/06/2021] à 04:01

Quote from bartdevuyst on [23/03/2021] à 08:41

That German infantry unit doesn’t have Line of Sight because that German vehicle blocks LoS.


If the vehicle wouldn’t be there, the infantry units would see each other.


Why not? The greenish line representing the LoS doesnt cross over the jeep like vehicle… Jeeps should not block lines of sight… Even if the green line seen in the image above passed upon the very image of the jeep on the left…


Ps: I know that rules report a chart to define LoS, starting from mere sizes of troops and obstacles/vehicles… But it creates confusion and unrealistic situations like the one depicted in this case!!!


And, again, offset grids… WHY ?!? What are they meant to represent?!? Offset squares inside houses/structures/buildings… Have we to consider them to be "elevated terrain"/"predominant positions", or are they to be considered at ground level to be?!? I ask it because the houses depicted in the mission "Extreme Makeover: house edition", are quite improbable… They resemble those paintings into which improbable stairs and ladders do connect with each other, creating disturbing and phisically improbable landscapes (sorry, I do not remember the painter name, at this time, but if you have a medium level of culture, as I hope, you probably already have found it and understood what I mean).


Newbie questions Posted on [24/06/2021] à 04:32

Quote from corporationman on [23/03/2021] à 15:47

Ok, I have some more, this time regarding different aspects of the rules.


1) offset squares and ZoC

A ZoC extends from offset squares into the regular grid (and viceversa) only when the unit is in a square adjacent to blue arrows.


So it it right that ZoCs do not extend from grid to offset (and viceversa) where the arrows are not present (e.g. destroyed buildings?).


2) Grenades and buildings

A unit adjacent to an opening can throw a grenade inside a building.


In this case am I correct in assuming the target is not an interspace but

one of the squares adjacent to the opening?


If yes, who is hit? All the units in the same building room, or only the units adjacent to the hit square? Assuming there are no walls in between of course.


Does all of this work in the same way also for partially destroyed building like that in the picture?



3) Howitzer and indirect fire

I am a bit confused by the wording used in the rules here.


Some units have the "indirect fire" ability. In case they have a clear los to target, should they switch to follow the rules for howitzer instead, or do they use still the rules for indirect fire?


Can indirect fire be used also in the absence of a LoS, or does it require at least an obscured LoS?


Somewhat related to this: am I right in assuming grenades require no LoS?


4) Marya and her tank

What's the advantage of having Marya piloting her tank?


As far as I understand the rules, while she is on her active side (crew), she loses her mechanic ability (as it is printed in the inactive side only), and in any case she would not be able to use it while on the tank (as the rules require to be adjacent). So no real advantage there.


Is it possible to have her and the tank act separately? It seems to me it would be better for her to follow the tank on foot to fix it when needed.


Sorry about the flurry of questions, hope these are not nagging. The game is great, and I look forward to get better at handling it.


Thanks in advance for any help! 🙂


Two things only: the Howitzer / Indirect Fire "wording" and templates/icons, in my opinion, have been misprinted: the direct fire icon and template should be worded and linked or referred to only the shells thrown DIRECTLY, with clear or partially clear LoS… And the Howitzer, which is a type of artillery piece able to shot indirectly and directly alike (better to remind it; since it seems developers have some confusion about this artillery piece)… should have the icons and rules of the indirect fire. In the Heroes System manuals the icons and wording/rules have been miswritten and assigned to the wrong type of artillery… And that caused confusion in my group of wargamers and military history "addicteds". I hope that this "bug" with wording and icons will ve fixed asap…

Second issue: "Marija Oktobrskaja loses the mechanic icon"… Correct…

Have you ever seen a mechanic that runs afterwards his/her tank during the fight?!? Ridicolous… Double time ridicolous, since, historically, she was a driver-commander of tank platoons, before being a mechanic… And during battles she was busy in driving her own tank and issuing orders to her crewmen and to her tank platoon at the sane time… So… Can you imagine her to run AFTER her tank and, at the same time trying to repair it, under enemy shelling/fire?!? It could happen only in a ridicolous movie of Charlie Chaplin!!!


Ps: I understand your point/question… But here you are somehow "historically and phisiologically wrong": nothing personal, but you exploit here a issue/bug presented by the "kinda arcade" rule of "vehicules repair" presented in HoN/S base rules… That permit you to repair even the worst damages in matter of seconds, like it can happen in videogames only… While, in reality, the broken / out of order tanks had to be towed away from the front line by specialised vehicules/tanks… In order to be repaired!!! I use the Sdkfz APCs / flamers / mortar "misprinted version" as "proxies" for "towing/crane vehicules" operated by the mechanics… To reproduce the repairs "in game"… Or to re-enact mechanics troops tasked with refitting/recovery of the tanks/vehicules wrecks or temporarily disabled… It is more realistic, to me… And also, opens up a dozen or two of new scenario to play with!!! And it is more funny to play and not ridicolous as seen the Marija token run after her tank all the time, during the game, in order to keep it operative and ready!!! Lol


Newbie questions Posted on [24/06/2021] à 09:07

Quote from Ivan Boscaro on [24/06/2021] à 04:01


Quote from bartdevuyst on [23/03/2021] à 08:41

That German infantry unit doesn’t have Line of Sight because that German vehicle blocks LoS.


If the vehicle wouldn’t be there, the infantry units would see each other.


Why not? The greenish line representing the LoS doesnt cross over the jeep like vehicle… Jeeps should not block lines of sight… Even if the green line seen in the image above passed upon the very image of the jeep on the left…


HoS is not a miniatures game, nor is it a hard-core simulation. All HSTS games are "WW2 as Hollywood portrayed it" — it is about dramatic and dynamic action. It is not about absolute fidelity to the physics of battle.


The entire unit tile block LoS, not the "images of the car or person presented on the unit token", the ENTIRE token. The green line crosses over the jeep, so the LoS is blocked by the light vehicle.


If you want a more detailed level of simulation, I would recommend taking a look at Advanced Squad Leader or perhaps Flames of War would be a better fit.


Volunteer Moderator of the English Language Forums
Remember: If you are not willing to shell your own position you are not willing to win!

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