General Notes
Without some clarification on how some of these tiles are meant to be used, it is hard to tell if there are errors or not.
I like the crates, which give some interesting options for scenarios. There are a number of bits here for both HoN and SoN scenario writers to do some very interesting things. This set makes a nice "tool box" for scenarios. There seems to be some sort of modular encounter area system included here, but I am not sure since we have no guidance on that.
R&H-01
There are not cut lines on the Open/Closed door tokens just under the board title. I think by the non-merged borders between doors they are supposed to be 3 separate tokens, but it is not clear. The walls do not match the walls of the factory or the radar station, so I am not 100% clear where they are to be used. Can we get some clarification on these? Is the wall correct, or should it match the factory walls?
Front: There are small numbers above every opening in the back office area… I assume these are intentional?
Reverse: It was very interesting to see a graveyard included on the back side of the Factory, but that will be useful for SoN players 🙂
R&H-02
More of the Open/Closed door icons here, same notes are for R&H-01.
R&H-03
Front: I see the same small numbers above every opening in the second floor of the factory… I guess these are intentional?
Reverse: Is the German Operator supposed to have a civilian Ambush side on his reverse? That could well be deliberate but it is not obvious without some explanation.
Reverse: Nice alternate SoN use for the upstairs office 🙂
|